![]() ![]() The city of Excelsis definitely has a very high fantasy feel to it, but for most of the humans who live there that's all above their heads while they are just trying to scratch out a living. This is what a lot of people have been asking for and now you can finally get a little peek into how the average people of AoS function in their day to day while still maintaining the high fantasy feel of the setting. Now the cities are starting to flourish, and along with that more varied and mortal forces. I hope a future story featuring them does a bit more from their point of view because I think there is a lot of material to mine there.Ĭity of Secrets is a definite change of pace from past AoS novels, which have more or less all focused on the Stormcasts' invasion of the Mortal Realms. I really like the new Tzeentch stuff, especially the Kairic Acolytes, so I just wanted to see them utilized more. Shadowy meetings of secret cabals and all. I guess that would be fairly accurate, and they do throw off their "disguises" for the final battle and go full Tzeentch, but it would have been nice to see some more esoteric stuff from them early on. For a majority of the book they are fairly un-Tzeentchy too, instead being portrayed by mostly traitor Freeguild and city officials. We never see much from their perspective and instead they are just treated as the bad guys. The only thing I wanted more of was exploration of the Tzeentch Acolyte forces. I believe this is the first time we have seen any Aelves in the novels besides Alarille. He also accidentally receives one of these prophecies which gives him a glimpse of what the future holds for the city, and it doesn't look good.īesides just exploring the human Freeguild, we also get to see a Duardin companion to the Witch Hunter and a sizable force of Scourge Privateers, who are called on to repay an old debt. ![]() Once the illicit material is unveiled an ambush is launched and they entire loyal Freeguild unit is killed except for Callis, who manages to barely escape with his life and knowledge of the potential treachery brewing in his own city. This city, Excelsis, has a strange spire floating above it that can grant prophecies and glimpses of the future, but it's heavily regulated by the city itself. Unfortunately they stumble upon two suspicious gentlemen who turn out to be Freeguild members themselves who are transporting some illegal prophecy orbs. Normally they avoid certain areas of the city due to them being too dangerous, but Callis decides to take them through the Veins, a bunch of criss crossing alleys in the poorer section of the city, because, well, thats what they are supposed to do. Their normal leader was too drunk to perform his duties that night, so instead Armand Callis takes charge and leads the unit on patrol. ![]()
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